The Future Foretold/Our Violent World
From The Endtime
| The Future Foretold | ||
| The Big Shake-up | Our Violent World | The Me Generation |
Another condition that Jesus said would be prevalent immediately prior to His return would be unrestrained violence: "As the days of Noah were, so also will the coming of the Son of Man be"(Matthew 24:37).
How were things in "the days of Noah?" The book of Genesis tells us "the earth was corrupt before God, and was filled with violence" (Genesis 6:11). We are all painfully aware that today's headlines are full of tragic stories of senseless violence.
Political violence is the term used to describe the violence perpetrated by governments on their own or conquered people. In the 20th century it is estimated that around 110 million people died as a result of wars. However, this pales in comparison to the 170 million estimated to have been killed in political violence.[1] We are all still deeply saddened at the loss of life in the 9/11 attacks in New York and Washington, DC, where it is now estimated that around 2800 people lost their lives.[1] However, 170 million deaths translates to around 4,600 people being killed every day for 100 years. That is equivalent to nearly two attacks such as 9/11 occurring every day for the last 100 years!
Aside from political violence, violence in all its forms surrounds us. One country that has statistics readily available on this is the United States. In the USA more people died from gun-related killings in the 19 years spanning 1979-1997 (651,697) than U.S. servicemen and women that died in combat in all the wars going back to the Revolutionary War (1775-1783) through to the end of the 20th century (650,858).[1]
That's Entertainment?
While juvenile violent crime is down from the historic highs of the early to mid '90s, we are all still aware of the violent environment that many of the youth of the world live in. School shootings at places like Columbine High in Littleton, Colorado; West Paducah, Kentucky; Jonesboro, Arkansas; Springfield, Oregon; and Erfurt, Germany, are still vivid memories to most of us.
Why this unprecedented violence among today's youth? Behavioral scientists have concluded that one of the main culprits is so-called entertainment, particularly the images brought into everyone's home courtesy of television and the computer gaming industry. In times past, you had to be on the scene where the violence was perpetrated in order to personally witness it. Not now! By the time the average American child is 15 years old, he or she will have witnessed the violent destruction of more than 35,000 human beings on television, as well as 200,000 other brutal acts.
The Erfurt and Columbine killers were avid fans of violent computer games. "Software for a massacre," ran the headline in the German newspaper Frankfurter Allgemeine Zeitung on the Erfurt massacre. "The killer was trained by a computer game." Though media violence is not the only, or even necessarily prime, motivator in the school killings, nevertheless the high level of exposure of children to violence desensitizes and makes children comfortable with such behavior.
The link between violence on film and violence in our streets and homes is strong. United Press International reports on a survey conducted by the 40,000-member Professional Association of Teachers in Britain, which concluded that:
Dr. Leonard D. Efron, Professor of Psychology at the University of Illinois at Chicago, studied the habits of more than 400 viewers for 22 years. He observes: "There can no longer be any doubt that heavy exposure to televised violence is one of the causes of aggressive behavior, crime and violence in society." Arnold Kahn of the American Psychological Association adds, "The debate over the effects of violence on television is like the debate over cigarette smoking and cancer."[1]
Gayle Hanson, in the article "The Violent World of Video games," had the following to say:
Among those whose voices have risen to damn the computer-game industry for recklessness is Lt. Col. Dave Grossman, a former professor of psychology at the U.S. Military Academy, who taught a course that analyzed the psychology of killing. He says of some of the games, "They are murder simulators which over time teach a person how to look another person in the eyes and snuff their life out."
To understand the virus of violence that seems epidemic to many, Grossman points to statistics showing an increase in assault in many countries. According to statistics provided by INTERPOL, from 1977 to 1993, the assault rate in Australia and New Zealand increased by almost 400 percent. The assault rate tripled in Sweden and doubled in Belgium, Denmark, England, France, Hungary, Holland, and Scotland. In the United States the rate of aggravated assault rose from about 60 per 100,000 in 1957 to more than 440 per 100,000 by the middle of [the 1990s].
"Though we should never downplay child abuse, poverty or racism" Grossman says, "there is only one new variable present in each of these countries, bearing the exact same fruit: media violence presented as entertainment for children."[1]In his book, High Tech/High Touch: Technology and Our Search for Meaning, John Naisbitt, the acclaimed social forecaster and author of the #1 New York Times bestseller Megatrends 2000, plaintively states the following:
Notes and References
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